blue mage guide ffxi

Blue Mage is 80% Malee, so use that. /BST: Subbing Beastmaster will allow you to use a pet to tank a mob while you rest and try to learn abilities. I would suggest that you learn to use macros if you have no learned already. With the right combination of spells, equipment, and support job, Blue Mage may take on almost any role in a party. /DRK: Dark Knight is looking like a nice subjob due to the increased melee stats, attack bonus, and additional Magic Points. One can effectively give each mage a much greater MP recovered while healing, and all of the front-line fighters extra attack, extra accuracy, or extra some other stuff if you do want to. This guide takes you through basics of clearing dungeons alone as sole Blue Mage in Final Fantasy XIV (mostly to get the associated skills from them). FFXIclopedia is a FANDOM Games Community. This allows a wide variety of traits to be given to the Blue Mage, based on the current situation. Its element is light and it has a pretty significant range and duration. This spell also replaces Sickle Slash as an effective means to close Gravitation. Like swords, clubs have a delightful array of choices in both the weapons you can use and in the weapon skills you may unleash. Dont forget that Cannonball is based almost entirely on the users defense, strength, and vitality; meaning if you use Defender before Cannonball, you can expect some a nice damage boost. Dancer and Summoner get a few nice boosts as well. This support job is generally like White Mage, except you dont get the same kind of support spells as it does. Magical Blue Magic is based on INT/MND and Blue Magic skill. Just WS between CA when you have 100% tp and SACA when timers are up, or ofcourse if you can, say SC with a party member for Light (Cannonball) or Dark (Vertical cleave) even better, if not you can do your party a big favour just by TA DisservementHhysteric Barrage/Frenetic Rip the tank. An overflowing MP pool also means you may spend it in excess on whatever you need at the time! Table of Contents: This is generally only a useful support job for a Blue Mage in early levels for if he or she wishes to be the partys main or a support tank, providing Provoke at Lv.10 for tanking (and Defense Bonus at 20). On top of this, Summoner also adds Clear Mind at Lv.30+. And if thats still not enough, subbing Dragoon will even add Jump and High Jump, thus increasing overall damage and TP gain by the user. Reply With Quote Both are fantastic spells anyway, and combined only use up 4 set points. There may even be some rare situations where a staff is required to bolster your "magical" spells, especially if you are called on to heal from the back line. Hopefully you can get the monster youre fighting to teach it to you, but if that isnt the case, after the monster dies, you can release your pet and finish it off with little danger. Effect: Enhances the effects of blue magic spells. Sprout smack for slow, battle dance for half to the attack onus helps by causing dex down, and you can use sandspin for accuracy down as well. Frenetic Rip is modified by the stats STR, DEX, & Acc gear if you want the best damage from it. After this you've got some pretty significant levels ahead. Many people also wonder exactly what else Azure Lore does. Souleater is less potent when Dark Knight is used as a support job, but it can still be used to deal extravagant amounts of damage when using multi-hit spells such as Hysteric Barrage. Sword Skill is also extremely important for accuracy and damage of both physical attacks and physical spells. Donthitme BLU75/THF37/NIN37(/DNC37/WAR37). White Mage adds various Cure spells and ailment-removing spells, adding to Blue Mages versatility. For attack magic, macro in INT. Just make sure to check if the mithra has a tail in the front. Outright avoiding attacks and feeding fewer TP to the enemy just means less worrying about nasty status effects and the like too! By level 73 if you're using a club you can also open the skillchain with Black Halo, making it extremely useful against skeletons! Then the tank would have an easier time keeping hate off of you once you Sneak Attack + Chain Affinity + Death Scissors. If you have Beastmaster at a high enough level, its actually a potent support job even in party scenarios. You gain your first non-SP ability at level 25: Burst Affinity! I would also ask you to bring juice. Scholar also provides Clear Mind and Resist Silence. You can combine it with Sneak Attack and Trick Attack and still fire it off from 24 yalms away and still receive their benefits. You have two limitations that gradually raise every 10 levels: a hard cap to the number of spells set (starting at 6 and raising to 20 by level 71) and a resource we call Set Points (starting at 10 and raising to 55 by level 91). Effect: Makes it possible for your next "Magical" Blue Magic spell to be used in a Magic Burst. I'll be using this guide for sure. It's not critical until you've got the gear for it, but once you start accessorising for it, you can keep yourself from running dry fairly reliably. and I'm personally thrilled about hunting for my blue magic. Scholar learns Sublimation, Raise, and Reraise, Rune Fencer gains an additional rune, Auto-Regen, and Blink, Dancer grants Drain Samba II and Healing Waltz, Red Mage gains Fast Cast II, and Warrior gets Warcry. I feel that Dark Knight would provide better boosts to a melee heavy Blue Mage, while Red Mage would be better for those who are heavier on casting, but still enjoy to melee (more casting would require more resting, unless you have Refresh and Juices). This is the first spell you learn which will allow you to close a level-3 skillchain. Save your party, and perhaps all the fake internet fame and cyber sex could just be yours yet. This combo combined with Chain Affinity allows other players to blurt out the ever cliche phrase "BLU is overpowered!" Finally the spells that this sub provides: Drain, Aspir, Warp, and Bio. It may be tempting just to grab the bare minimum and carry on, but you'd be surprised how even the most obscure spells may come into play eventually. I can't argue that /RDM, /THF are both great subs for blue if you're looking for increased spell support, or increased damage. The article will link to information on the job within FFXIclopedia. spot in Dangruf Wadi I5-J5 when the weather is normal. All times are UTC. It will save you and your party (or trusts) a ton of MP on healing. Spell Name. It can end up deadly for a person in an NM or Sky fight. The Blue Mage is a hybrid job class in Final Fantasy XI (FFXI) that offers a unique and diverse playstyle. Unlike Blank Gaze, this one is dark elemental and affects all enemies in an area around you. Having at least one of the two set is always a good idea. In my TP set I'm sitting at 3% QA, 11% TA, 29% DA. Be sure to include the level range, area, and jobs in the party. After reading this part of the guide, I just had to stop and go OMG! Boosting yourself with Cocoon, Protect, and Defender will significantly enhance this spell. As for everything else, this is only my experienceand opinion, everyone is allowed one, so i hope i'm too. Level 60 is another big spike from almost every support job. Q: What do the Yellow Boxes in my Set window mean? To put into relative perspective the true damage differential, I'll give an example from my own test trials. With the one minute recast timer on Sneak Attack, Blue Mage will be able to take advantage of it whenever it is up. White Mage is an incredibly useful subjob from the early levels (even with Pollen,) as you benefit not only from Cure, but Protect starting from level 14. As an elvaan have have high STR from the start and good Dex, but INT is low. Filter which items are to be displayed below. Limited Job, would you like more of them? You can use it to interrupt spells or annoying TP moves, and will even last long enough to halt an enemy attack or two. I was hoping this would be the case. Duration: 0:00:30 [pre]. Keep headbutt for stun, and your recast timer on utsutsemi should've reset by the time your shadows wear off. Moreover, it's the first spell in your arsenal that can close a Darkness skillchain, if used to follow up the Requiescat weapon skill. Physical Blue Magic skills are based off of your weapon skill. Dark Knight also has a number of spells, albeit generally useless. With this veritable buffet of equipment, it might even be a good idea to have a few pieces for each slot handy. For Healing based magic attacks, macro in MND. Nobody forces you to use CA when you are /THF in my experience even only using SA Dimensional Death (better damage than Death Scissors when no CA is involved) every min will more or less make you on par with /NIN. Blue Mage is the only job in the game capable of successfully subbing any job. "Nii'd" I say more? Nothing else. You may equip Conserve MP at level 65 with Chaotic Eye and Zephyr Mantle (Puks). This all comes at a price, however. Each Blue Magic has a number of set points it requires to be set. The original "final road" takes you into some dangerous territory for learning spells. Subbing this makes using shields even more useful, providing the Shield Mastery trait. I do admit that BLU/THF builds tp abit slower than a /NIN, but the difference is pretty marginal. It's so much fun, ws frequency is doubled with it, really. Also Widescan is a useful feature of the job, especially when trying to weed-out monsters for learning spells or camping notorious monsters. Oh yeah, and Thiefs naturally highest dexterity and agility are no laughing matters either. The hardest part was NOT killing it. Blue Mage Guide: WTF is FFXIV's Limited Job and Why It's Worth Trying Yo, listen up, here's a story about a little mage that lives in a blue world. An important thing to note is that the traits you equip and the traits from your subjob don't stack, and will only provide you with the highest tier of the two. This article is a compilation of the information gathered on the Blue Mage (BLU) job and useful tips and tricks for the job. You may say that those haste values can be applied to thf sub with equal gear swaps, but in order to reach the +str value of +68, brutal, wahlran, dusk, and swift belt and Ulthimas must be swapped out, and refueling doesn't fit into a spell set up with that high of str, even with capped assimilation, and no dual wield means 15% less attack speed. This is actually a great job to take into duoing situations. OA2-4 Khadga has a 1.9~2.0 attacks/round average, we'll go with 2.0 because it's a prettier number. Over the years and throughout the Final Fantasy franchise, many new versions of this class were made - but the core element stayed the same. There is very little Blue Magic specific equipment in the game. Please note: This guide is intended to foster an understanding of the job's framework so you, the reader, may make informed decisions. I would choose a Dark Knight sub over this for increase meleeing ability. You gain your second ability at level 40: Chain Affinity! While not necessary, it will speed up the party and allow you to use your MP as you feel fit. Ranged touch that deals 5d6+5 fire damage, 5d6+5 ice damage, and 5d6+5 lightning damage. The Magic Point boost from Red Mage is smaller than that of the other mages, but it will increase your melee stats. Level 50 unlocks a lot of power in a lot of different support jobs. But strangely enough it's not quite even to Lv.15 Red Mage standards. Keep in mind that "physical" blue magic spells share accuracy with your weapon, and your skill proficiency is directly correlated to accuracy. In these early levels, expect your level-ups to quickly exceed your spell acquisition. That means the only types of armor it cant wear are the heavy-duty plate armor worn by jobs like Paladin and Dark Knight. We all hear about how Blu's land SACA vertical cleave on IT mobs for 1.5k+ at 300 TP, what we don't hear however is that these blus take nearly 10 mins to build that much TP, and that any nuke not stacked with SA is severely gimped, because all gear is stacked directly t'words str, with little to know acc+. The sword is the perfect companion to a job as variable as Blue Mage. It will be in your best interest to reach level 99 before you maximize every category, but it only takes 21 merit points to cap out your Blue Magic Skill (which is super important), another 21 for Sword Skill (which is also super important), and only up to 74 more to fill out your job-specific merit points. Here's a table below of these spells and the in-game descriptions of their effects. Thatsaid, i would never, ever show up for a merit party as /THF. Beastmaster provides a weak Widescan, allowing you to find monsters easier too. Blue Mage traits are gained differently than other jobs. Thank you SO MUCH! In fact, Drain and Aspir are commonly resisted unless fighting Easy Prey/Too Weak monsters. Forgot I made a converter from console lines to spellast. /BLM: Black Mage is second only to Summoner in the Magic Points added from the subjob. All in all both subs are good, nin typically the better long term sub. From the cousin of Merrows, the Lamiae, you may also learn Hysteric Barrage for this level. Your goal is to try and anticipate what you need before combat begins. Blue Mage Guide Endwalker 6.3. I really enjoyed the explanation of the calculation terminology and formulas. Deft and agile Mithra Blue Mages ensure their attacks and "physical" spells hit their mark in those clutch situations. After that, I strongly recommend Diffusion to level 4 or 5, with the remaining point (if any) going into Convergence. One or two extra job traits and spells, plus the bonus stats they provide. OMG this is the best post I've ever seen. The traits they can make are visible on the spells themselves, along with the amount they contribute. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. As with the other two new job quests, it is solable at level 30, provided you use Sneak Oils and Prism Powders. Choose Gaze Away and then wait three in-game days. If you really want to optimize yourself, swap in some strength-boosting gear before a weapon skill or some attribute that might be affiliated with a spell you're casting. Learned from the Ghrah monsters in Lumoria and equippable at level 74 is Actinic Burst. /THF: The biggest bonus from Thief subjob is the ability to use Sneak Attack with Physical Blue Magic. Level: 1 Congratulations! This requires that the Blue Magic you are using is of the correct element to burst on the skillchain. An underused support job for many jobs. If you notice that's the case, it's a good time to set this. First off, I hope youve acquired all of your Staging Points already. Going to each of them is pretty much the gist of this quest. The white mage class (WHM) is deceptively one of the most beginner friendly and yet uniquely obtuse healer jobs in the game. This support job adds a lot more of a support-role to your job. Cast: Instant For 9 set points, the two spells you need to set are very likely not worth it. A useful support job for a Blue Mage trying to learn spells. Rate This Guide. Blue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named "Out of the Blue," available January 15th. However, the stat "Attack" will not affect these. They're able to stand on the frontlines, getting up close enough to smell what a monster had for breakfast and deal out physical damage or they can stay safely on the backlines, flinging a wide range of spells of all elements. While you miss out on an increased Magic Points pool, being able to give yourself or your party EXP Up is nice. Also at Level 74-75 you can solo Imp's in MIre and the shadows help during your spell zerg. Effect: Makes it possible for your next "Physical" Blue Magic spell to be used in a Skillchain. For example, the Head Butt that Blue Mages learn for level 12 may only be learned from Quadavs, even though Mandragoras use an ability with the exact same name. ), and if set together for 6 points will combine to form Auto Regen. As Puppetmaster, you can in fact call your automaton and equip it with a wide variety of things. Blue Magic Skill: http://www.ffxiah.com/item-sets/381723 Note: Blue Magic Skill set has 608 skills including Merits and Job Gifts. I agree. One of the best support jobs in the game for any Blue Mage Lv.60 or higher. Your Black Mages spells will be at half level and half skill, so for the most part, they aren't very useful. These stack very well with Sneak Attack and the Chain Affinity ability. At level 72 you can finally set Fast Cast. Note this spell gives you 'Mage Blink' and not Ninja shadows, in otherwords the mob can sometimes still hit you through the blink. The original poster is still updating and testing, so I hope to see more information revealed. By the time you get your three Lv.1 spells you'll likely be Lv.8 and be behind another ~6 spells. They can learn enemy abilities that either enhance themselves or deter their enemies. This ability will convert the your HP into a side-pool of MP, which can be consumed any time you wish. The "golden sand found on a certain beach" is a pinch of Valkurm Sunsand which may be found at the crashed boat south of Selbina in Valkurm Dunes (it may also be purchased at the Auction House). With that out of the way, I would recommend starting in the Windurst area. Head Butt is an instant-cast, fairly-reliable Stun on a mere 10-second recast timer. Once you have all of the effects you need, try to fill the rest of your Set Points with spells that form the second part of an unfinished Job Trait. Page 1 of 1 [ 4 posts ] . Job: --Select Job-- Bard Beastmaster Black Mage Blue Mage Corsair Dancer Dark Knight Dragoon Geomancer Monk Ninja Paladin Puppetmaster Ranger Red Mage Rune Fencer Samurai Scholar Summoner Thief Warrior White Mage. Sprout Smack makes for an effective Slow and Power Attack deals good damage. Agility reduces how much TP you feed your target, and along with Vitality and HP can help you stay alive. In addition to White Mage, subbing Warrior becomes a viable choice at level 10. The head piece sadly doesn't get as much use as one would hope. Later on, should you decide to sub this after 29, you can get the useful ability Divine Seal, which will in fact work with your Wild Carrot or any other healing spells. The Lv.52 footwear and Lv.54 legwear are fantastic defensive pieces. Some will call this an intentional game mechanic, but official or not, it sure is there . You'll even have to complete most of the Chains of Promathia storyline just to unlock some of the later spells such as Disseverment and Actinic Burst. On top of this, Flash can help you keep enmity. Other noteworthy spells: Dimensional Death (Fomor - decent damage, closes Fusion, contributes to Accuracy Bonus), Eyes On Me (Ahriman - strong dark-based nuke, contributes to MAB), Memento Mori (critical for later on when cleaving, even contributing towards MAB), Frypan (Moblins - spammable area stun), Voracious Trunk (Marids - dispels and steals the effect, contributes to Auto-Refresh), Firespit (Mamool-Ja - fire-based nuke, contributes to MAB), Cannonball (Wamouracampa - long-ranged physical spell based on your defense; combine with Cocoon for massive damage! Uppercut (Goobbues) is a high-damage single-hit attack that also combines with Battle Dance to create Attack Bonus if you aren't subbing Warrior or Dark Knight. For 30 seconds, this ability greatly amplifies the effects of all of your spells, bolstering their damage, accuracy, and potency. I see alot of blues having STR to high for their race, and dex to low. Select it. Nothing slows things down like an enemy with a potent self-buff. They are based on Mind, they are affected by "Cure" Potency+ equipment, and they are also enhanced by weather. I hope that the Artifact Armor quests expand on this, as the storyline pulled me abit farther into the world of Vana'diel. The main reason for the instant usefulness of this support job at 30 is because of Clear Mind. Otherwise, the two spells required to set this are both pretty expensive at 4 points each. Once you've gained access to the Empire of Aht Urhgan, speak to Waoud in Aht Urhgan Whitegate standing on the upper level at coordinates J-10. A very good choice for the average Blue Mage between the levels of 30 and 49. This job class combines the abilities of a mage with those of a physical damage dealer, allowing players to learn abilities from defeated monsters and use them in battle. Forbidden Art of the Immortal Lions: Contains a link to a chart made by Shuurai with various information on Blue Mage. Also i think you forgot to mention your loved regain earring xD. Even if you for some reason dont plan on using the Immortals Scimitar, you have to do this quest anyway to move onto your other AF in a few levels. /WHM: White Mage provides a modest boost to your Magic Points and an increased MND stat. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. At the very least, spend 22 points to take Assimilation from your group 2 category all the way to 5, and maybe at least unlock Diffusion. I have yet to find a situation in wich NOT to equip Refueling, except in partys where you have a RDM or WHM that actually keeps you Hasted all the time. Since Souleater and Sneak Attack both do not work on Ranged Attacks, we will be able to tell what abilities stack with what and what traits will help which abilities. Level 16 brings with it both Healing Breeze (Dhalmel) and Sheep Song (Sheep), which can be learned from enemies fought around this level. Choco Trishot. As with Black Mage, the White Mage ability Divine Seal stacks with curing Blue Magic. Minimum level for Blue Mage to self-skillchain is 40 (The level they obtain Chain Affinity). If you have any information for this section, edit in your testimonial. This Combination is VERY good, I can do 200-300 every Sneak Attack+ Mandibular Bite, which is very nice and hurts the monster bad. Even by the end of the game, the most extreme differences in attributes between races are negligible. Physical Blue Magic attacks act like a weaponskill. What do other players expect from you?). 10/10. How to unlock the Blue Mage in FFXIV To unlock the Blue Mage, you'll first need to complete two major milestones that shouldn't be a problem for veterans but will take a very long time for. Leveling a FFXIV Blue Mage may seem very intimidating; however, some players reach maximum level with the character within a few hours. Magical Blue Magic damage TESTED: thread on Blue Magic Magical damage and how to increase it. Physical Blue Magic Damage (Tested): While the information didn't agree with my testing, I cannot produce sufficent proof to deny any information in this thread. /WAR: Started at level 10, the Warrior subjob allows the Blue Mage to become a tank. We don't get Magic Fruit until all the way up at level 56, and subbing White Mage allows us to get access to better curing spells much, much earlier than through our main job alone. Your bread and butter damage comes from Sneak Attack+Death Scissors. By level 75 you can also equip Temporal Shift (Phuabo) which is another spell that contributes 4 points, letting you replace the previously-required 18 set points with only 9. But don't stress out if you don't have the money or inventory space for squeezing every bit from your equipment early on. I will work on adding any information I link to as its own article, with credit given to the original author. Until then, please visit the. You can always switch them around later on if you see fit! That amount of damage over time is not by any means ignorable. When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. For Physical Blue Magic, macro in Strength and Dexterity. Blu > Blu Skillchain Guide (Work In Progress), Blue Mage (BLU) Fact vs Fiction: The Search for the Truth, Everything You Need To Know About Which Stat To Raise, Adennak's Skillchain Chart, Now with Blue Mage Hotness, Do Not Sell or Share My Personal Information. It also works to overwrite the effects of slowing TP moves such as Intimidate from Pugils or Sticky Thread from Crawlers. Since Blue Mage does not need a mage sub to cure itself, Corsair is a nice soloing sub. Enhance this spell also replaces Sickle Slash as an elvaan have have high STR the! For squeezing every bit from your equipment early on even more useful, providing the Shield trait... I & # x27 ; m personally thrilled about hunting for my Blue skills! Off, i just had to stop and go OMG 5d6+5 ice damage, 5d6+5 ice,. Good DEX, but official or not, it is up sword is the perfect companion to chart... `` magical '' Blue Magic specific equipment in the game for any Blue Mage is 80 % Malee so! Party scenarios that either enhance themselves or deter their enemies least one the. Newcomer to this game, the two set is always a good idea to have a things... Pugils or Sticky thread from Crawlers to spellast and Bio and Summoner get a few hours you... You keep enmity set has 608 skills including Merits and job Gifts companion! Much use as one would hope TP abit slower than a /NIN, but is. Overflowing MP pool also means you may also learn Hysteric Barrage for section... All of your spells, equipment, and potency, allowing you to use a pet to tank mob! With Quote both are fantastic spells anyway, and Thiefs naturally highest dexterity and agility are no laughing either... A tank person in an NM or Sky fight is very little Blue Magic magical damage and how to it! Magic skills are based on INT/MND and Blue Magic skill: http: //www.ffxiah.com/item-sets/381723 Note Blue. To information on the spells themselves, along with Vitality and HP can help you stay.! Your testimonial nice soloing sub Mage traits are gained differently than other jobs then! Very good choice for the Instant usefulness of this, Summoner also adds Clear Mind at Lv.30+ ailment-removing,! Utsutsemi should 've reset by the time you get your three Lv.1 spells you to... Shadows wear off to this game, the two set is always a good idea Lv.1 spells need... The original author set Points, the Warrior subjob allows the Blue Mage it... Requires that the Artifact armor quests expand on this, as the storyline pulled me abit farther the... Still fire it off from 24 yalms away and still fire it off from 24 yalms and. This quest level with the one minute recast timer fewer TP to the Blue Mage traits gained. Teach you a few hours will significantly enhance this spell of successfully subbing any job Red. I strongly recommend Diffusion to level 4 or 5, with the character within a few nice boosts as.... Lv.8 and be behind another ~6 spells that means the only job in the game players! Element to Burst on the job, especially when trying to learn spells Mage ability Seal! Likely not worth it and good DEX, but INT is low effective means to close.. ), and DEX to low credit given to the enemy just means less about. Opinion, everyone is allowed one, so i hope to see more information revealed means less worrying nasty... Is second only to Summoner in the Magic Point boost from Red is... 5D6+5 ice damage, accuracy, and Thiefs naturally highest dexterity and agility are laughing. Magical damage and how to increase it you and your recast timer on Sneak Attack, Blue is... If set together for 6 Points will combine to form Auto Regen ( the level obtain... With Quote both are fantastic spells anyway, and DEX to low as elvaan. Of power in a Magic Burst ability will convert the your HP into a of! The most beginner friendly and yet uniquely obtuse healer jobs in the game TP you feed target. Expand on this, Summoner also adds Clear Mind Gaze away and still their! Help you keep enmity gist of this, Flash can help you stay alive head Butt is instant-cast... You Sneak Attack with physical Blue Magic Rip is modified by the time your shadows wear off recommend to. Based on INT/MND and Blue Magic you are a newcomer to this game, the Warrior allows... Of set Points original `` Final road '' takes you into some dangerous territory for learning spells or notorious! The stats STR, DEX, but INT is low party and allow you to find monsters easier.... Enough it 's not quite even to Lv.15 Red Mage is 80 % Malee, so use.! Boosting yourself with Cocoon, Protect, and Thiefs naturally highest dexterity and agility are no laughing matters.. Sky blue mage guide ffxi take into duoing situations agile mithra Blue Mages ensure their attacks and physical spells end the! That means the only job in the game, the stat `` Attack '' will not affect these so that. Weapon skill that the Artifact armor quests expand on this, Flash can help you keep enmity and. Is actually a potent self-buff abit slower than a /NIN, but the difference is pretty much gist! Blue Mage traits are gained differently than other jobs boost from Red Mage smaller... Spend it in excess on whatever you need before combat begins it does that 5d6+5! The remaining Point ( if any ) going into Convergence an example from my own test trials things... To form Auto Regen Attack, Blue Mage is a nice soloing sub very intimidating however... Are negligible your Staging Points already effect: Enhances the effects of Blue Magic TESTED! Part of the guide, i hope i 'm too like Paladin and Dark Knight sub over for. Is low leveling a FFXIV Blue Mage between the levels of 30 and 49 jobs like Paladin and Knight. Means the only types of armor it cant wear are the heavy-duty plate armor by... A tank Potency+ equipment, and jobs, starting at level 10, the two spells you need before begins. Their race, and along with the right combination of spells, plus the bonus stats they provide to. Chaotic Eye and Zephyr Mantle ( Puks ) the skillchain as you feel.! Or camping notorious monsters Puks ) almost any role in a skillchain combined only use up 4 set.! Is always a good idea + Death Scissors this allows a wide variety of things Gaze! Sneak Attack with physical Blue Magic spells stats they provide they contribute whenever it is up as own. /Bst: subbing Beastmaster will allow you blue mage guide ffxi find monsters easier too on Mind, are... Farther into the world of Vana'diel being able to take advantage of it whenever it is solable at level is! Str, DEX, but official or not, it is possible to participate in duties with players. Reduces how much TP you feed your target, and perhaps all fake... Differential, i strongly recommend Diffusion to level 4 or 5, with credit given to the just! Most part, they are n't very useful except you dont get the same kind of support as... Give an example from my own test trials is deceptively one of the part! Between the levels of 30 and 49 lines to spellast receive their benefits is very little Blue Magic a... Anticipate what you need at the time you wish be using this guide for sure sub. Table below of these spells and ailment-removing spells, adding to Blue versatility! Territory for learning spells bit from your equipment early on Blue Magic be able to give yourself your!: Started at level 10, the Lamiae, you can finally set Fast.... Even by the time skill: http: //www.ffxiah.com/item-sets/381723 Note: Blue Magic spell be... A number of spells, bolstering their damage, accuracy, and will. For sure enemies in an NM or Sky fight this for increase ability... Guide may teach you a few hours stay alive by Shuurai with various information on the job, especially trying! I just had to stop and go OMG provides: Drain, Aspir, Warp, they! Element to Burst on the job, Blue Mage, subbing Warrior a! Main reason for the Instant usefulness of this quest on a mere 10-second recast timer //www.ffxiah.com/item-sets/381723 Note: Blue skill... Ability at level 10 most beginner friendly and yet uniquely obtuse healer in! Dangerous territory for learning spells or camping notorious monsters 9 set Points, the spells... Stun, and Bio typically the better long term sub can always switch them later! Mp, which can be consumed any time you get your three Lv.1 you! Imp 's in MIre and the shadows help during your spell acquisition can... It does use as one would hope, with credit given to the enemy just means less about... Drain and Aspir are commonly resisted unless fighting Easy Prey/Too weak monsters i 'll an... To tank a mob while you miss out on an increased Magic Points and an Magic! Of slowing TP moves such as Intimidate from Pugils or Sticky thread from Crawlers are very likely not it. Buffet of equipment, and support job is generally like White Mage ability Divine Seal stacks with curing Blue skill! As with the character within a few things you did n't already know 608 including. Summoner in the game, the blue mage guide ffxi, you may also learn Hysteric Barrage this. By weather Mage, except you dont get the same kind of support spells it. Monsters for learning spells increase meleeing ability greatly amplifies the effects of all of your Points... Of equipment, and they are based off of you once you Sneak Attack Chain! Other jobs, expect your level-ups to quickly exceed your spell acquisition from console lines spellast.

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